Travelers of Ki'Mara

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Basic Rules

Live Action

What separates a Live Action Role Playing game from other games is the ability to see, hear, and become the character you have created. Our game is part acting, part battle-game and part imagination. We use padded weapons and nerf guns to simulate combat, and provide a non-stop fully immersive experience.

On this website you will see some common abbreviations for rules. The most important ones to remember are In-Game (IG) and Out-Of-Game (OOG). IG rules apply to your character and adjudicate the game play of travelers while OOG rules apply to the players and your safety. IG and OOG rules should be followed at all times.

The "Hold" Rule

Simply put, this rule is the pause button for our game and the most important safety rule we have. Anyone may call “Safety Hold” in the event of a player injury or real-life emergency. When a Safety Hold is called you must repeat the call as loudly as possible until everyone has stopped playing the game. During this time everyone should remain where they are and remain silent. Once the hold has been resolved someone will call “Ready, Set, Resume Play!”

A regular “Hold” may also be called by a staff member to explain something that is happening In-Game in greater detail or clarify special rules in a scenario. Anything that happens during a Hold may be considered IG knowledge at the discretion of the staff member.

The last hold that can be called is a “Personal Hold.” This hold is useful when asking your opponent what a skill does or to clarify when a game mechanic only affects nearby players. A Personal Hold should only be observed if you are interacting with or near the player who calls it.

Headband and Ribbons

Various skills as well as out of game needs require the use of headbands or ribbons. The following is a glossary of the different colored headbands and ribbons used throughout the game.

COLOR
 Headband or RibbON
 Path
 Use
White
 Headband
 All
 Out of Game
 Bright Green
 Headband
 All
 Non-Combat
 Red
 Ribbon
 Shaman
 Invisibility
 Violet
 Ribbon
 Mage
 Void Shield
 Orange
 Ribbon
 Outlaw
 Stealth I-IV
 Red
 Ribbon
 Outlaw
 Stealth V

Interpreting the Rulebook

When interpreting the rules of the game you should always assume that you cannot do something unless the skill or rule specifically states that you can. For example, even if a skill creates flames or is a fire-based skill you cannot use it to start a fire or heat an object unless it specifically states that it can. If a narrator or storyteller is present they may extend the interpretation of a skill or allow secondary uses of it, but this should be considered an exception and not the rule. Any interpretations to the rules only extend to the end of the scene that they take place in. 

If you later find out that a rule was wrongly used by a narrator you should seek them or another staff member out for clarification in the future. For consistency within the game world the ruling that was originally made is considered final except in extreme cases. We do not want rewrite entire scenes due to one poor judgment call but we also wish to treat all of our players fair and justly.

24 hour Immersion

A Travelers event runs around the clock from beginning to end. We do not break character for lunch, stop the game to go to bed, or break after dark; you are In-Game the entire time. After a "Lay-on" is called the beginning of an event you should minimize the amount of time that you spend out-of-character. 

All players are assumed to be IG unless they are clearly wearing a White Headband. When you are OOG you may not talk to or interact with players that are In-Game or remain in game areas for longer than necessary. You may sleep OOG if you have a medical reason (speak with a director for more information).

Player Characters (PC's)

At your first event you create a persona that you portray, or "play," during the weekend. You might wish to be a chivalrous youth inspired by the stories of knights from a bygone age, a wizened old man who dabbles in magic, or a bastard child raised in alleyways and hardened by their cruel upbringing; the choice is yours to imagine! Once the event starts you must act and react as this character and make decisions with this imaginary mindset. Aside from playing safely and fairly, how you roleplay is one of the most important responsibilities you have as a player. 

The Rules

You do not need to memorize the Rulebook to play this game. It is important that you know some of the basics, like those already mentioned, and to have a good understanding of what is on your character sheet. In the beginning you will only have to know a few rules so don't sweat it. When in doubt remember to stick to the basics and have fun. If at any point during an event you want to know more about a specific rule just head to logistics or ask a staff member for help.