Gods and Worship
Beliefs are held by everyone. The druids revere the forest and her spirits, the priesthood honors their deities, and even the common Amaran citizen pays tribute to the god of luck in hard times. To go beyond belief and become a member of the church or priesthood is a much different task that requires patience and a strong morality. Divine powers can be obtained by a religious character who meets the specific level requirement and has a high enough piety (purchased from the Traveler List or earned through roleplay).
A talisman is a spiritual object that symbolizes a specific god or divine force. Any character may make use of them but only those with the skill Piety may imbue them with power. To Imbue a talisman you must take it to a shrine and be baptized to a god from the same religion. For example, if you are a Follower of the Moon you can imbue any talisman of the Old Gods.
Talismans need to be taken to shrines to work. These permanent structures can be found all over Ki’mara, left by natives or pilgrims that came before. Shrines can be desecrated or even converted to another faith so it is important to protect them. All talismans have the following qualities:
Faith is Trust. Once imbued a talisman can be given to others and used at any time. It is your duty to ensure they are used righteously. Deities have been known to send servants to smite followers who allow grievous actions in their name.
Faith is Visible. Talismans must be worn in plain sight to work. You may hide them under your clothing but they will not work until they are returned to sight.
Faith is Dedication. If you are baptized to a god you can only wear talismans of your pantheon. Talismans from other pantheons have no effect on you and lose their piety if you hold or wear them for more than 5 minutes.
Faith is a Choice. If you are not baptized, wearing talismans from different pantheons at the same time will remove their piety. Pantheons are an exclusive faith and though you do not have to be a devout follower you can only embrace one at a time.
Faith is not Taken. Talismans cannot be stolen and must be given by the follower who charged it to work properly. A talisman that is lost or removed from someone for more than 5 minutes losses its Piety.
Faith is Kept Whole. If you break the talisman physrep it loses its power. It will need to be repaired and charged with another Piety Point before it can be used again.
Faith is a Practice. All talismans last 1 week before the piety in them must be refreshed. This is traditionally done on Fridays, a holy day to both pantheons. (They must be charged at the beginning of each event)
The Legal Faiths
Only the worship of the Old and New Gods is acceptable (and legal) in Ki'mara. Other "pantheons" and cults exist but they are largely scrutinized as being hokey religions and false mysticism. Described below are the Gods of all goodly people in this world.
Meliae Spiritualism (The Old Gods) (pronounced: Mel~e~i)
“Do not forget the profound goodness of the Meliae through which calamity and misfortunes are averted and sickness is healed. Praise be given to the Spirits.”
-Lucretia, Priestess of the Sun
The land of Ki’mara is considered a paradise directly created by the gods for the people. Meliae is the fundamental connection between the power and beauty of nature (the land) and the people of Ki’mara. It is the manifestation of a path to understanding the institution of divine power. The Meliae are unique that they imbue the physical world with power. Even in one single leaf on a tree, or in one blade of grass, the awesome Deity presents itself. Every tree, rock and drop of water has godly powers, however it cannot be accessed without a fully fledged follower of the old gods to unlock its mystery. The Meliae are primarily worshipped by the Ecferus, Arachnis, and Pallidus.
The Meliae of the Sun
Represented by the most powerful creatures, the Meliae of the Sun embodies the chieftain, the lion, and the sanctity of life. Followers of the sun are strong willed and noble-hearted but can become ruthless and power-mad. The sun is where all others draw their power. Legends say that the sun was all that remained of the all-mother when she was finished with the creation of the world. It is kept far from our own world and out of the hands of those who would use it to undo life itself.
The Meliae of the Moons
Darkness and evil are not the same but a mortal fear of the unseen has often brought these two words together. Those who revere the dark understand its completeness and its everlasting presence. The Meliae of the Moon encompasses the creatures of night, the lunar cycle, and fear. A feminine spirit, the moons are often referred to as twins or sisters that were left to guard the world and watch it from all directions.
The Meliae of the Sky
For as long as people have looked to the sky it has been given power over the earth below. This Meliae represents the storm and the gift of magic. This spirit is said to appear to its followers in the form of the legendary griffin or as a rain cloud. Modern flying machines are said to anger the sky gods for they defy his domain. Sky temples can often be found in the mountains and snow peaks of Ki'mara.
The Meliae of the Sea
The Vast and Trekless Ocean has always acted as a barrier and unforgiving guardian between the old and new world. The Meliae of the Sea is represented by many fearsome beasts and primordial ghosts. Followers of the sea are often distant and cold, but their resolve is unmatched. The sea is often seen as a jailor of evil spirits and monsters of the deep. He guards the gates of the lower realm and claims ships when sacrifices are not made in his honor.
The Meliae of the Forest
The Elder trees of the forest have seen the face of the world change and will outlive mortals and all of their machinations. The Meliae of the Forest is the call of the wolf, the passing of the seasons and the natural cycle of life. Time eternal will pass before these hidden places will be conquered. Forest followers are often caretakers and herbalists who revere the forest as a great provider.
The lesser gods are not weaker than the great spirits; some are even considered to be far stronger. They represent spirits and other important figures only mentioned in Ki'mara folklore. The term lesser was coined by Amaran explorers when interpreting the stories told by shamans. Ecferus have since tried to explain that there was only "less-to-tell" about them. Lesser Meliae are not traditionally worshiped like the great spirits.
The Meliae of Fire: The Enslaved Meliae. Fire grants no power to a man of faith. It was enslaved by mortals to resurrect souls in Ki'mara and remains imprisoned till this day.
The Meliae of Time: The Watcher of the World. Followers of this lesser Meliae believe that all things have their due. Everything returns to dust from where it came.
The Serpent of Aethos: Sleeping beneath the sea is a great serpent that will one day rise to engulf the world in water. He is legend to be imprisoned beneath the great whirlpool.
The Spirit of Death: The Fallen Meliae. The spirit of death guides those souls who are too weak to return to the realm of the living. Rogue spirits has been known to capture strong souls to feed on for an eternity.
Amaran Pantheon (The New Gods)
By one hour's intimate access to the throne of grace, where the Lord Monarch causes his glory to pass before the soul that seeks the gods you may acquire more true spiritual knowledge and comfort than by a day's or a week's converse with the best of men.
It is believed that the gods of the Amaran pantheon were once mortals that attained such great power their souls ascended to godhood. Whatever the case may be, their stories and deeds have been retold over and again for generations and their practices and beliefs are widely followed by Amaran, Odun, Harena, Balicai, and Dwarven peoples. The Amaran Pantheon is a collection of gods that represent the cultures of the new world. They were organized into a single pantheon when parliament was formed and the “Lost Books of Eclexi” were discovered which is considered the most complete story of the gods to date. The books origin is widely disputed as only a few bishops or high chaplains of the Amaran Church have ever viewed them with their own eyes.
Viktor, The Monarch God, Lord of Valduun (Origin: Odun)
Believed to be the first king of the Odun, after they left the ancient human race, Viktor is the ruler of Valduun of the Sky and named king to all gods; old and new alike. He is a symbol of justice and once represented the Odun monarchy that was abolished when Parliament took power and reformed the church. Viktor wears golden armor and carries a great spear that is associated with Mount Anjjar (Ang-yar). Stories tell that his spear struck down ten thousand enemy invaders with such force that a piece of his heavenly castle fell upon the mountain to become the city Valduun of the Land and the Capital of Nekor.
Hellena, The Oracle Queen, Wife of Viktor (Origin: Amaran)
Hellena is the most commonly followed goddess by Amarans, and in their culture treated more prominently than her odun counterpart. Hellena is said to be a battle maiden, and wields a sword and shield to protect her flock. She is the paladin-goddess and represents knowledge and light. She also protects the home during war, and represents the strength of a modern Amaran woman. The marriage of Hellena to Viktor is the mostly widely disputed story of the Lost Books. It is said that he proved his worth to be her king in battle, but many Odun scholars dispute this recollection claiming Hellena was instead a favored wench to the Odun king.
Conall of the Sea, Brother of Viktor (Origin: Odun)
Conall is the power of the ocean and the strength of the seas. He is said to have been the first to travel the Vast and Trekless Ocean and that his wisdom guided the Odun to rediscover Ki’mara. Conall wears a horned helm and armor made of a great tortoise. He carries a boarding axe in his right hand and a fishing knife in his left. Fishing boats that carry a symbol of Conall are said to never become lost at sea, and when the Odun people collect a bountiful harvest great feasts and festivals are held in his honor. Conall has a great silver ship that has been spotted by many a delirious sailor which considered a potent omen that one is nearing their destination.
Roland, God of Luck, Nephew of Hellena (Origin: Amaran)
The rogue god, Roland is worshiped by many a vagabond and social miscreant as well as merchants and gypsies. It is said he was born on the first day of the year and that all fates coincide with this day. For these reasons a celebration of good fortune and new beginnings is held in his honor across the lands every new year. Roland is often portrayed in the guise of a black fox, a cloaked troubadour, or an old woman wrapped tightly in a shawl. His true identity is unknown, but he carries a jeweled dagger which often hints at his presence if he appears to you. His most famous story is where he outsmarted the Meliae of Fire and trapped it forever in humanity’s grasp. He however did not escape unscathed and was burned permanently a liar. Many outlaw guilds use this symbol to distinguish a thief who has betrayed them
Diana, Goddess of Purity and Beauty (Origin: Harena)
The lady of the desert, Diana is considered the most beautiful of the pantheon, even more beautiful than her queen. It is said she has doomed many a traveler to wander from their path and end up in places unknown or unplanned. Though her glowing appearance demands the eye of any man, she has never taken a husband and remains pure of heart, body, and soul. She is the maiden goddess, and represents life and all of its secrets. She heralds, joy, fine drinks, and ceremonies in her honor are unmatched by the most frivolous parties. Diana wears flowing robes of red and golden silks, and carries a dragonbone wand which eludes to her reputation as an enchantress.
Mechanos, the Steam Powered (Origin: Amaran)
The youngest god, mechanos is said to be the inventor of the steam engine, as well as many other landmark inventions. Though these has been thoroughly documented and credited elsewhere, it is rumored that the most successful masterminds have made a deal with Mechanos for his unbound knowledge. He is the god of progress and represents forward thinking and science. Though much of his field would disprove his own existence, it is stated that he had found other ways to fuel his own divinity and would prefer to be a hidden god. He is considered the master of clockwork and strategy, and his appearance is unknown to all but the most devout.
Acca, the Serpent Goddess (Origin: Balicai)
The goddess scorned. Acca is the guardian of death and executioner to those deemed unworthy by the gods. She is worshiped by anyone who deals with death, be thy executioner, assassin, coroner, or attendant of the dead. Acca’s bite is the mark of death, a black spot that appears on the body of the unclean. She appears as the black-green serpent, clad in the armor of her forgotten tribe. She carries a scythe and wears a veil in honor of the Balicai killed by human disease. It is rumored those same forgotten tribes sleep beneath the sand and are called upon to avenge people who suffer great atrocities. Acca was brought into the pantheon when she made a deal with Viktor to forgive the ignorance of humans in exchange for her lover’s heart.
Tolthum, the Peak of the Mountain (Origin: Dwarven)
The god of wisdom and trust, Tolthum is the god of the dwarves known to man. It is said he is the last of his own pantheon and was adopted by Hellena as an act of mercy when she imbued him with sunlight so that he could guide his people back out of the dark. Tolthum is the provider and lightning bearer. It is he who brings down hillatite from the sky with his mighty bow and mines its essence from the ground with his pick. Tolthum is portrayed as a dwarf clad in molten armor, whose anger can be heard across the world. He represents the raw fury of the natural world and the passing of all things.