“One’s strength is defined by the might of his limbs, and I am an extension of yours.”
-Pariah to his Master.
An ancient and enigmatic people, the Pallidus of Ki'Mara were shrouded in foreign traditions that only a brave few ever witnessed. Much of their culture existed behind walled gardens and fortress cities hidden deep in the mountains. They were the first practitioners of Meliae spiritualism and were viewed as a patient and calculating race that when drawn to action was swift and precise.
Pallidus are cunning warriors and refuse to run from any fight but this proud trait led to their fall. During the closing days of the Great War of old and the Doom of Ki’mara the Pallidus were left crushed and defeated by the human armies and abandoned by their ecferus allies. In a desperate attempt to win mercy upon his people, the high emperor Angsendo VIII commanded them to lay down their arms. Their surrender tendered costly repercussions. The surviving Pallidus were shackled and taken prisoner, but even worse, then came the Doom. The Pallidus cities were destroyed by the trolls and with no standing armies to protect them the survivors were picked off by the bloodthirsty Ecferus traitors.
When humanity fled from the trolls they took their prisoners with them. The remaining Pallidus kept their lives by devoting themselves to their captors. With no way of getting home they had little other option but to adapt and survive as servants and slaves. For generations this group would cater to the rich barons and aristocrats of the fledgling Amaran Empire but ultimately survive and even thrive.
Pallidus today are a much different race. They have become a mark of power and station to their contract holders and humanitarians within Parliament have ensure their continued well-being. In the Amaran capitol it is both viewed as bad form and even punishable by law if you mistreat your servants. Many Pallidus thus enjoy the comforts available only to the upper class. They live in the lap of luxury, are trusted as advisors, private teachers, and confidants, and can even pursue hobbies and occupations of their own choosing.
Relations with Other Races
- Amaran: Our greatest benefactors. Their ancestors spared us but over time we have worked our way into every aspect of their society and government. They would fall apart without our strong guiding hand.
- Odun: The Odun do not keep slaves. They would have us freed without knowing it would mean our deaths.
- Harena: A peculiar human that we rarely serve. Their ways are foreign to us but their magic is greater than our own.
- Ecferus: Savages better left to rot in their forests. They are cowards and descendants of cowards! They should be ashamed to even be in the same room with us.
- Dwarves: To serve a dwarf is a great shame.
- Balicai: They often make war over water and salt. Their tribes battle each other like scaly children.
- Arachnis: We have none among them. We know nothing of them; they know the same of us.
You must demonstrate that you can provide a reasonable means of costuming for this race. These are generally not recommended for first time players and may require more expensive prosthetic or makeup to represent properly. If you intend to play them at your first event please contact us to submit your proposal (pictures of your intended costume and make-up are recommended). We will never refuse a character as long as you are willing to work with us in developing them. We allow players to walk-in as any of these races but please be aware of the expectations and possibilities in doing so.